Note: Returns the moment, relative to the bottom of the past in-play history (past only), at the given index. Does not modify the original. Warning: Injecting additional <> macro invocations after a :typingcomplete event has been fired will cause another event to eventually be generated, since you're creating a new sequence of typing. Prepends one or more unique members to the beginning of the base array and returns its new length. This can be thought of as a special, temporary saved story, which is automatically deleted after the player's current browsing session ends. The majority of newer SugarCube versions do not have any changes that would require an update. This macro has been deprecated and should no longer be used. Once unloaded, playback cannot occur until the track's data is loaded again. State API. For example, the following is the data URI of a Base64-encoded PNG image of a red dot (): Generally, it's expected that you will use a compiler that supports the automatic creation of media passages, however, they may be created manually. See Also: The active passage's tags will be added to its data-tags attribute and classes (see: Passage Conversions). Because the custom style markup uses the same tokens to begin and end the markup, it cannot be nested within itself. Tip: Returns the current pull counti.e., how many requests have been madefrom the seedable PRNG or, if the PRNG is not enabled, NaN. Next, the StoryInit special passage is processed. 2) Added library after the script were you see that error To solve this Not generally necessary, however, some browsers render slower than others and may need a little extra time to get a media-heavy page done. Making custom non-generic object types fully compatible requires that two methods be added to their prototype, .clone() and .toJSON(), to support cloningi.e., deep copyinginstances of the type. Returns an array of the story metadata store's key/value pairs as [key, value] arrays. Equivalent to including the nobr special tag on every passage. Property attributes, including getters/setters, and symbol properties. You must provide your own styling for the link-visited class as none is provided by default. Can type most content: links, markup, macros, etc. Setting API. ended and pause for information on somewhat similar native events. Due to various limitations in its design, if you're using Twine2 as your IDE/compiler, then it is strongly recommended that you do not create more than a few media passages and definitely do not use large sources. For example: Captures story $variables and temporary _variables, creating localized versions of their values within the macro body. The seed is automatically included within saves and sessions, so this is not especially useful outside of debugging purposes. Passage, tag, and variable names that have special meaning to SugarCube. Only deletes the group itself, does not affect its component tracks. See the Test Mode guide for more information. Equivalent to wrapping the entire passage in a <> macro. Does not modify the original. Note: See the Config.passages.nobr setting for a way to apply the same processing to all passages at once. Thanks a lot for providing this macro! Several UI API methods have moved to the new Dialog API. The callback is invoked each time a save is requested. In case you needed to do more than simply load the save, you may do something like the following: Returns a save as a serialized string, or null if saving is not allowed within the current context. SimpleAudio events allow the execution of JavaScript code at specific points during audio playback. Maybe its there by implication, but it certainly wasnt obvious to me. A format item has the syntax {index[,alignment]}, square-brackets denoting optional elements. Note: Creates a listbox, used to modify the value of the variable with the given name. A new moment is created whenever passage navigation occurs, and only when passage navigation occurs. It has always been required that the call happen during story initialization, the only change is the throwing of the error. I'll try to clean up the code some. Pauses playback of the selected tracks and, if they're not already in the process of loading, forces them to drop any existing data and begin loading. For example, consider the following markup: Assuming that ?He resolves to She and ?his to her, then that will produce the following output: Note: This is only really useful within pure JavaScript code, as within TwineScript you may simply access temporary variables natively. The names of both story and temporary variables have a certain format that they must followwhich signifies that they are variables and not some other kind of data. String values will still be accepted for further releases of v2, however, switching to an array is recommendede.g., the string value, This method has been deprecated and should no longer be used. It is further strongly suggested that you provide that same custom user namespace when removing them. Creates a single-use passage link that deactivates itself and all other <> links within the originating passage when activated. Terminates the execution of the current iteration of the current <> and begins execution of the next iteration. Sets the selected tracks' volume level (default: 1). Returns whether the specified key exists within the story metadata store. Removes and returns the last member from the array, or undefined if the array is empty. Generally, only really useful for running code that needs to manipulate elements from the incoming passage, since you must wait until they've been added to the page. Note: Valid values are boolean true, which simply causes the autosave to be loaded, the string "prompt", which prompts the player via a dialog to load the autosave, or a function, which causes the autosave to be loaded if its return value is truthy. Arithmetic: The expression yields a number valuee.g.. To add a watch for a variable, type its name into the Add field and then either press enter/return or click the buttonn.b. Only useful when you have an asynchronous callback that invokes code/content that needs to access story and/or temporary variables shadowed by <>. Used for post-passage-display tasks, like redoing dynamic changes (happens after the rendering and display of each passage). SugarCube is a free (gratis and libre) story format for Twine/Twee. Note: It's one of the common mistake everybody make while working with jQuery, Basically $ is an alias of jQuery () so when you try to call/access it before declaring the function will endup throwing this error. Reloading the page or revisiting a passage may not restore the state of some interactive macros, so it is recommended that you only use them in instances where this will not be an issue or where you can work around it. Returns the number of times that the given member was found within the array, starting the search at position. Sugarcube is a nice tool, and does stuff like save management easier than Harlowe, but it requires more know-how to use its more advanced functionalities. Aside from general syntax, SugarCube macros do not use hooks, separate arguments differently, and don't allow other macros to be passed as arguments. It is replaced by the Setting API and settings special variable. Interrupts an in-progress fade of the currently playing track, or does nothing if no fade is progressing. You will, very likely, never need to use State.top directly within your code. The Macros API object has been renamed to Macro and several of its methods have also changed, for better consistency with the other APIs. Warning: If multiple passage titles are given, returns the lowest count (which can be -1). Assuming you pasted the JavaScript into your projects Story JavaScript section, all you need to do is add something like the following after the function body: For the latter, after having completed the above, your <