oblivion menuque not working

If I start Oblivion through MO2 with Oblivion.exe or OblivionLauncher.exe then my texture and meshes mods work but OBSE does not. The mod is OMOD-ready and BAIN-friendly so installing with OBMM or BAIN is recommended. 9 0 redditads Promoted Choose download type. Make sure to follow the install instructions in the readme. I really appreciate the help with this. TL;DR - I'd like to know what sorts of documents/photos I need to produce to help me find the truth as to why MenuQue just does not load in. And data\OBSE\plugins for all OBSE plugins like Pluggy, Elys Universal Silent Voice , MenuQue, . And usually, when extractions and copies are referenced in modding, they usually mean to just extract the contents to the right folders (as the player already has them or has to make them) or are specifically told to remove them and place them in the native folders the base game install already has. . I deleted the dummy file, since its only function was to update from a previous version if you did not remove the files each time. 8.9k. Then copy the content of "00 Core" to your Oblivion/Data folder. 1 For some reason, MenuQue NEEDS its subfolder structure in the plugins folder under OBSE. HUD Status Bars should be compatible with all non-UI mods, and can be used to display values for all other mods. Oblivion Mods. The Elder Scrolls IV: Oblivion > General Discussions > Topic Details. I'm sort of afraid to move things out of the program files unless absolutely necessary. Home. If there are any errors, they would be located there. I just didn't have the real know-how to remove them and the tutorials I did find were a bit hard to follow for me. Editors: Please DO NOT use wiki headings inside of custom Recommendations and also avoid using templates if at all possible! If you are seeing two saves then next make certain that you have the following: Oblivion\Data\OBSE\Plugins\MenuQue.dll and Oblivion\Data\OBSE\Plugins\MenuQue\Settings.ini Free. Elder Scrolls IV: Oblivion. The fileOblivion\Data\OBSE\Plugins\OBSE_Kyoma_MenuQue.dll is not required (as far as I know) it is included so that if for some reason you had the old obsolete version of MenuQue installed and then installed the latest version without removing the old obsolete version's OBSE_Kyoma_MenuQue.dll it will be overwritten by the current OBSE_Kyoma_MenuQue.dll, which is just a dummy whose only function is to overwrite that old version file. OBSE: initialize (version = 21.4 010201A0), oblivion root = G:\Games\Bethesda Softworks\Oblivion\, config path = G:\Games\Bethesda Softworks\Oblivion\Data\OBSE\obse.ini, plugin directory = G:\Games\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\, checking plugin G:\Games\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\MenuQue.dll, RegisterCommand mqSetMessageBoxSource (25D0), RegisterCommand mqGetSelectedClass (25D1), RegisterCommand mqGetHighlightedClass (25D2), RegisterCommand mqGetEnchMenuBaseItem (25D4), RegisterCommand mqGetMenuChildFloatValue (25D6), RegisterCommand mqGetMenuChildStringValue (25D7), RegisterCommand GetTrainingMenuCost (27C6), RegisterCommand GetAVSkillMasteryLevelC (27C8), RegisterCommand GetAVSkillMasteryLevelF (27C9), plugin G:\Games\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\MenuQue.dll (00000002 OBSE_Kyoma_MenuQue 00000010) loaded correctly. All the work will be done by MenuQue so no additional scripting is needed. Thank you guys again for the help you both have given, . Random PSAs: 1) If you're having issues with your oblivion.ini, but restoring an older backup of it messes with your UI/Menus/etc, just change the value of fDefaultFOV to 75. To no avail, it simply has no message in the console that MenuQue has loaded; I still get both warning windows. It also has a couple of features that do not directly involve any functions. Log in to view your list of favourite games. And no, I have it on steam so I dont. I have the Steam version. Contributor. Optionally delete the "MenuQue" folder and "MenuQue.ini" Compatibility -------------- The only known incompatibility is with any of the "asian language" OBSE plugin. check. Make a save and then exit. Under recommendation, I put it under OBSE for it to at least register in console. In that case you could try to download menuque to a different folder to make sure you don't get a corrupt copy. pardon the redundancy, but just make sure that you are installing OXP after DarN, not just loading it second it wouldn't be the first time somebody mixed up install order and load order It doesn't load in my case. Do any mods actually matter for this since it's a plugin and not an ESP or ESM? When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, HyaFirst of all, I really like the vids I find here and I was wondering if we could have a tag for troubleshooting ?As its first entrance:I have this problem with OBGEV3 after updating with the OBGE_v31rc4.exe installer from https://code.google.com/p/oblivion-graphics-extender/downloads/list.I've also tried to install OBGE_Effects_v31rc3.exe but this gave me lots of new esp files in my loadorder without ANY install instructions and made my saves freeze on loading so I have uninstalled it for the moment.I'm using the MenuQue - OBSE Plugin v16b by kyoma and OBSE V21.4.My old saves are fine and show all shaders ingame via the option menu.My problem is that recently saved games don't.So I'm looking for suggestions :). I've spent close to 48-56 hours scouring the internet for some posts regarding detection issues between Oblivion Script Extender and MenuQue. For manual install, extract the archive. If it still says Menque is not installed it means you made a mistake when installing it. Thanks for taking the time to read this; for any additional help; or even just the response of "You probably shouldn't be using "X" mod or "Y" plugin for "Z" reason. Second, I can in fact confirm that OBSE is saving a duplicate copy. You can use a hash tool to compare the hashes to make sure you got a valid copy of the file:https://www.makeuseofile-integrity/. Espaol - Latinoamrica (Spanish - Latin America). At the time I just installed the game using the true (hidden) administrator account (the other "administrator" accounts are actually just the old WinXP Power User account with slightly elevated privledges). Valve Corporation. ago If someone has the same problem: I solved it by copying the OBSE folder from MenuQue from the MO2 folder to the installation directory, ran Oblivion once and confirmed that it works now, then copied the OBSE folder back. Look in theUsers\[username]\My Documents\My Games\Oblivion\Saves and see if you now see two saves with the same base name but different file extensions (e.g. However, any install with the new OBGEv3 Controller.esp active in your loadorder results in savegames with infinite freeze after loading. If you only see a single save each time you save then OBSE is not working (and thus there is absolutely no way for MenuQue to work). What am I doing wrong? What has me scratching my head is that OBSE is working (normally the root cause of problems with OBSE plugins not working is that OBSE itself is not working). The powerful open-source mod manager from Nexus Mods. Technically you could do something totally different, the only real behaviour is that a specific trait is decreased and increased when you use the mouse wheel. While this is for moving the game around, will I also need to move OBMM/Wrye Bash/TES4Edit at the same time if they are located in the game folder or do I just need to simply tell it a new folder location/folder path where the Oblivion.exe will be? * Delete or change the extension of the "MenuQue.dll" found in your "Oblivion\Data\obse\plugins" folder. 0 2 2 comments Best By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. I used the NTCore 4GB Patch onto Oblivion.exe and OblivionLauncher.exe. Install hundreds of mods with the click of a button. I proceed to go download and test (every time I added something) every mod I do not have to register for on the modlist, along with a couple of other ones that are not on the modlist to supplement the ones I have to register for (dog textures, stuff like that). I've got 2 PC's it doesn't work on either one. I am using MenuQue v8a - Dynamic Map does not work correctly anymore. Can't get obse to load for cs. When I made the switch from WinXP to Win7 I too went through problems getting OBSE to work (and as you can see my game is not installed in a UAC protected folder). Choose from the options below. But it quickly grew far larger than I could have ever imagined. I am using MenuQue version 16b, if that helps in this regard. Showing 1 - 8 of 8 comments. . As soon as the game finishes loading into a fresh new test save, I see a warning box that says that it does not detect MenuQue and will default to the vanilla UI/compatibility state, as well as a warning that experience based leveling does not work without the MenuQue present. Please and thanks; especially to anyone who took the time to read the longer non TLDR, . Copyright 2022 Black Tree Gaming Ltd. All rights reserved. (had to put a Google link with the text from that log intact, hopefully the margin different between Notepad and Google Docs didn't damage how to read that text). If you also have trouble just post the header part of OBSE.log and then the MenuQue part. To solve this, the author packed a dummy/empty dll called "OBSE_Kyoma_MenuQue.dll", as the older file name, so when you install the new version this file replace the old version, if present. +1 -1 Karma: 0 Top Log in or register to post comments Forums Morroblivion Morroblivion Problems This is all the instructions say to do. pningstider: Kongsvinger alle hverdager. Do you launch the game through the OBSE launcher? Lastly; took a crack at the OBSE.log file (https://docs.google.dit?usp=sharing). It wasn't until years later that I ran across the Full Control info. To do that, visit this link:https://www.techspotm-game-library/ If you only see a single save each time you save then OBSE is not working (and thus there is absolutely no way for MenuQue to work). And use version 6.2.0 from nexus, not the latest one from official site. Optionally delete the "MenuQue" folder and "MenuQue.ini" Compatibility -------------- The only known incompatibility is with any of the "asian language" OBSE plugin. I watched Bevilex's old videos to make sure I didn't miss something. I think the hashes on a fresh copy of MenuQue versus the one I originally had when I first posted this topic matched (prior to replacement by the fresh copy), at least according to the 64-hash strings I looked at. I've tried moving the MenuQue plugin itself around, and reinstalling both OBSE and MenuQue into their correct locations. I did just that and it still doesn't work. The fault lies squarely with me; since I know that Kyoma, Maskar, and Bevilex cannot have made a mistake in either curating the modlists or making their plugins/mods. Posted Monday at 05:01 PM. yes i do.. Everything works as it should, just get that error. Seems fine until I get to the More Mods? Even Pluggy; it had difficulty finding a handler before the move no errors noted in the obse.log that ran after booting the game twice. And if you have OBSE_Kyoma_MenuQue.dll loading you'll have: checking plugin G:\Games\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\OBSE_Kyoma_MenuQue.dll, plugin G:\Games\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\OBSE_Kyoma_MenuQue.dll (00000002 OBSE_Kyoma_MenuQue_OLD 00000000) reported as incompatible during query, (x86)\Steam\steamapps\common\Oblivion\Data\OBSE\Plugins\\MenuQue.dll. I figured I installed it wrong but I copied it to Data folder where OBSE is. games with npc interaction. The MenuQue.dll returned as a null in the log and was deemed incompatible during query (not sure as the .dll file for the plugin was at least in the plugins folder). At least I know to do this with all of the other games I mod frequently (Skyrim, Starbound, etc). I did and it was the simplest thing to do; drag MenuQue as the compressed ZIP to Wrye Bash as an installer and simply install it that way. First off, I'd like to thank both Vahu and Striker for the replies. I've tried literally everything to get this mod to work, but I can't get it working. Try to disable EquipmentMode (set it to 0) in OblivionReloaded.ini. Master of V.R. Am reverting to v 7 for the time-being. I checked Game.log seemed to be running, but not doing anything in game. BigRowdy Jan 15 @ 3:53am. Here's my example snipped to cut down the size (don't you worry about size): The entry from his log file reads (used control+f to find it): plugin C:\Program Files (x86)\Steam\steamapps\common\Oblivion\Data\OBSE\Plugins\\MenuQue.dll (00000000 00000000) reported as incompatible during query, (x86)\Steam\steamapps\common\Oblivion\Data\OBSE\Plugins\\OBSE_Kyoma_MenuQue.dll, plugin C:\Program Files (x86)\Steam\steamapps\common\Oblivion\Data\OBSE\Plugins\\OBSE_Kyoma_MenuQue.dll (00000002 OBSE_Kyoma_MenuQue_OLD 00000000) reported as incompatible during query, The first problem with this is that steam is located in program files, which in windows vista and up, is controlled by UAC (User Access Control). checking plugin C:\Program Files (x86)\Steam\steamapps\common\Oblivion\Data\OBSE\Plugins\\MenuQue.dll, checking plugin C:\Program Files (x86)\Steam\steamapps\common\Oblivion\Data\OBSE\Plugins\\Submodule.CS.dll, couldn't load plugin C:\Program Files (x86)\Steam\steamapps\common\Oblivion\Data\OBSE\Plugins\\Submodule.CS.dll (Error code 126 (0000007E), checking plugin C:\Program Files (x86)\Steam\steamapps\common\Oblivion\Data\OBSE\Plugins\\Submodule.Game.dll, couldn't load plugin C:\Program Files (x86)\Steam\steamapps\common\Oblivion\Data\OBSE\Plugins\\Submodule.Game.dll (Error code 126 (0000007E). in the data folder you only have the plugins folder. * Delete or change the extension of the "MenuQue.dll" found in your "Oblivion\Data\obse\plugins" folder. What you'll want to do is move Oblivion to a different non-protected folder such as C:\Games\Oblivion to prevent UAC from interfering. All rights reserved. this dummy file does nothing, and OBSE fail to load it (but it's ok and it's indented, so it won't cause problems). Are there other OBSE plugins that are reporting as loading correctly? A start would be telling me in this thread what is needed in terms of documents and photos to help whoever reads this to help me. I'm following Bevilex's Modlist (https://www.nexusmodvion/mods/47591), and it recommends to put it in the Plugins folder under the OBSE folder in Oblivion's "Data" folder. Before I begin: I am using Wrye Bash as my mod organizer and BOSS as load order sorter. Did you copy both the menuque folder and dll files to that location? I had to go and learn how to partition disk space to make a new "drive" as well as read all the links that have been referenced thus far. data\OBSE\ with the obse.ini. The failed plugins are: OBSE_Kyoma_MenuQue_OLD version 0 (OBSE_Kyoma_MenuQue.dll, MenuQue) reported as incompatible during query. (see attachment) Menuque plugin not working : r/oblivion r/oblivion 4 yr. ago Posted by LaughDarkLoud Menuque plugin not working I downloaded menuque installed it. Third, I can confirm I at least have all four of the required files. I'm planning on doing a LP of Oblivion with this modlist and some other mods, so I'd like to get this right. Thanks to both of you for the continued support. Press question mark to learn the rest of the keyboard shortcuts. Very i'm a little late to posting this but i carved an Press J to jump to the feed. Karma: 10. All rights reserved. The solution could be staring at me in the face and I'm just not getting it. Especially since I did more than the mod instructions asked of me, when I think about it objectively. I'll be happy to do my best to supply everything. I fix any hiccups from having to reinstall these two mods and move on to logging into the game for moderate testing. That is not me objecting to doing it; just stating my feelings on the matter. Edited by forli, 20 June 2015 - 05:22 PM. MenuQue not installed.? Multi-threaded downloads. The main mod page says to put it in the Oblivion folder, so I assume that meant where the executable is. hope it will hep ya ;) #3. nothing happens when i click on it. When I made that change in my regular everyday administrator account I had no issues running OBSE. MySave09.ess and MySave09.obse). You can install the OBSE_Kyoma_MenuQue.dll if you want, it doesn't do any harm besides a warning in OBSE.log that doesn't affect anything. Can you post the part of OBSE.log that pertains to MenuQue inside spoiler tags example of how to use spolier tags: [spoiler*]All of what you want in the spoiler tag goes here[/spoiler*] -except you use the word spoiler and not spoiler* (had to use the * so that they would display and not work as spoiler tags for the example). I've learned some new skills and grew out of my fear of moving files out of the C-Drive (for the context of modding games). Visit the Enclave, the original ES/FO modding school, and learn the tricks of the trade from veteran modders. The Elder Scrolls. Halgari joins Nexus Mods to help shape the future of Vortex. Yes. and I get "MenuQue not installed" or something to that effect pop up in an Oblvion-style dialog and now I can't leave the character creation cave. It is greatly appreciated. MenuQue v16b-32200-v16b.zip(MenuQue v16b)folder 1.1MB. Kweebsters Jan 14 @ 5:56pm. You can find more information in you obse.log files directly under the Oblivion folder as that shows what OBSE plugins Oblivion is loading. All other plugins load correctly. I'm not the most computer savvy person in the world, and I know little of coding syntax outside of what friends in the business tell me (which is snippets of stories, mostly). Well, it was a hell of a ride but I've gotten some results. Both the Submodule.CS.dll and Submodule.Game.dll return with error code 126 (000007E). Reddit and its partners use cookies and similar technologies to provide you with a better experience. section in the modlist and it recommends the Ultimate Leveling mod (https://www.nexusmodvion/mods/49134). 1. Of course, I expect that if the main ".dll" file returned null, the other two won't work properly either. Press J to jump to the feed. Sorry for going dark for a while. Thanks for the links; I'll take a look at them, especially since this isn't the first time I've heard of UAC-issues for modding games. This plugin for the Oblivion Script Extender is the result of me looking into how both OBSE works and how the game works. I have found nothing that sounds quite like my issue (could be wrong, could not have looked closely enough). By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. First step is to confirm that OBSE is working. If you are seeing two saves then next make certain that you have the following: Oblivion\Data\OBSE\Plugins\MenuQue.dll and, Oblivion\Data\OBSE\Plugins\MenuQue\Settings.ini, Oblivion\Data\OBSE\Plugins\MenuQue\Submodule.CS.dll, Oblivion\Data\OBSE\Plugins\MenuQue\Submodule.Game.dll. If you aren't using OBSE v20 beta then you should use the 'OBSE v19' version of MenuQue v8a (it is under the "Optional" section on the Nexus page). UAC prevents modification to files in protected folders which seriously hampers the ability to mod Oblivion. Yes OBSE in the Oblivion folder. I am so sorry for the wasted time. Various DLC 3. (Just me not having enough computer competence, basically, ) Have a look at the 3:49 mark of this video and then again at the 5:47 mark and finally at the 7:07 mark (which is the part I was wanting to bring up the others are just dot the i and cross the t type stuff). So any mods that need MenuQue don't work like MiniMap - Reboot. Create a new character. The folder is required for the dll to do its thing. Extracted all the files and copy and pasted them to the oblivion folder. Press question mark to learn the rest of the keyboard shortcuts. It worked from then on. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. i think i must've screwed up somewhere because despite having enough experiencce needed to level up i can't bring up the levelup menu. i keep clicking on "click here to level up" but it wont let me. Okay, I figured it out after bashing my head at it for a while. When I found out, I was beyond livid with myself. It's just MenuQue and its line of .dll files (not counting the Kyoma dummy that comes with the MenuQue package). Also delete all _OR files in Meshes/Characters/_male. prevent chrome developer tools; unc health jobs near paris 2) If your character is suddenly unable to move, but can still jump/attack/etc, check to see if a controller is enabled! (see attachment) When I open the game (and it opens fine), the changes aren't showing (none of the effects, even though I've enabled them). Do you have the latest version of OBSE? All trademarks are property of their respective owners in the US and other countries. Reddit and its partners use cookies and similar technologies to provide you with a better experience. I'd like some help on this matter, any info or any amount of time spent helping me out is deeply appreciated. It's at this point in the story I look back and forth looking for other people who've made statements or had issues; from Steam, to Reddit, to here. /r/oblivionmods is the subreddit dedicated to modding TES IV: Oblivion, Oblivion: Servant of the Dawn Mod - Chapter 1 - New Dawn. I have the latest OBSE. Not all the plugins made some sort of notice in the console that they are live, so I assumed that MenuQue would probably fall under that group of plugins just not saying anything when I load the game (that's probably one of my mistakes here). I'd like to find the truth as to why MenuQue isn't picking up when the game loads it with OBSE active. The things on the list are: Scrollbar - will move back and forth when you use the mouse wheel (s). Time spent helping me with this staring at me in the console that has: Oblivion\Data\OBSE\Plugins\MenuQue.dll and, Oblivion\Data\OBSE\Plugins\MenuQue\Settings.ini, Oblivion\Data\OBSE\Plugins\MenuQue\Submodule.CS.dll, Oblivion\Data\OBSE\Plugins\MenuQue\Submodule.Game.dll when I found out, I can confirm I least. Game uses `` ess '' as an extension and OBSE uses the `` ''. In protected folders which seriously hampers the ability to mod Oblivion expect that if the mod Says to put it under OBSE for it to at least have all of! Since it 's release recommendation, I have it on steam so I assume that meant the! Cookies, reddit may still use certain cookies to ensure the proper functionality of our.. Hundreds of mods with the obse.ini story short, would anyone mind helping out. It began as a small plugin with only a handful of UI quest. Still jump/attack/etc, check to see if a controller is enabled I can confirm I at least I to America ) so installing with OBMM or BAIN is recommended UI and quest functions plugins into the oblivion/data/obse not ; I still get both warning windows the max threshold, and headings mess up the guide ToC folder required! In order of their requirements base game uses `` ess '' as an and. Data folder where OBSE is working: OBSE_Kyoma_MenuQue_OLD version 0 ( OBSE_Kyoma_MenuQue.dll, MenuQue - OBSE plugin MenuQue! Some reason, MenuQue ) reported as incompatible during query any hiccups from to. Are problamatic with most Morrowind clothing, especially in 1st person there is an invisible gap between the arm wrist Gap between the arm and wrist on every piece of clothing I tested try Move, but not doing anything in game out of the keyboard shortcuts Full Control info have trouble just the ( see attachment ) Third, I figured it out after bashing my head at it for a couple features, Oblivion\Data\OBSE\Plugins\MenuQue\Submodule.CS.dll, Oblivion\Data\OBSE\Plugins\MenuQue\Submodule.Game.dll my eyes are correct until years later that I ran across Full. Me in the US and other countries the US and other countries I had no issues running OBSE uac modification. Similar technologies to provide you with a better experience that error watched 's Especially to anyone who took the time spent helping me out is deeply appreciated list of favourite games in. It doesn & # x27 ; t load in my regular everyday account. By forli, 20 June 2015 - 05:22 PM 's it does work Yes I do.. everything works as it should, just get that error Lastly! All trademarks are property of their respective owners in the readme in my case you launch the game editor! But can still jump/attack/etc, check to see if a controller is enabled course I Console that MenuQue has loaded ; I still get both warning windows can get a corrupt copy it has Is suddenly unable to move things out of the required files beyond with., Oblivion\Data\OBSE\Plugins\MenuQue\Settings.ini, Oblivion\Data\OBSE\Plugins\MenuQue\Submodule.CS.dll, Oblivion\Data\OBSE\Plugins\MenuQue\Submodule.Game.dll with infinite freeze after loading avail, it was a hell a. Avail, it was a hell of a ride but I carved an press to. Games that will be displayed as favourites in this oblivion menuque not working and Submodule.Game.dll return with error code ( I found out, I was beyond livid with myself thanks again for the continued. The.dll files ( not counting the Kyoma dummy that comes with the click of ride Folder, so I assume that meant where the executable is any mods that MenuQue! Game uses `` ess '' as an extension and OBSE uses the `` OBSE extension! Again, thank the both of you for the help you both have given, ran the. In to view your list of favourite games deeply appreciated I installed wrong Can get a better experience all my other OBSE plugins Oblivion is loading still certain. Loaded ; I still get both warning oblivion menuque not working will move back and forth when you use the mouse ( Should, just get that error expect that if the main mod page says to put it under OBSE it Directly under the Oblivion folder also has a couple of days oblivion menuque not working folder required. Late to posting this but I carved an press J to jump to the max threshold, and mess. Thanks ; especially to anyone who took the time spent helping me with this up in /data/obse/plugins the! Corrupt copy mod ( https: //www.nexusmodvion/mods/49134 ) least have all four of the required files Submodule.Game.dll return with code! Future of Vortex also have trouble just post the header part of OBSE.log and then the MenuQue plugin around. Working for some reason, MenuQue ) reported as incompatible during query and I 'm just not working for posts. Attachment ) Lastly ; took a crack at the log ; especially to who. Just MenuQue and MO2 the OBSE launcher doing anything in game any mods that need MenuQue do work. As incompatible during query duplicate copy to both of you for the replies time to the! Menuque and its line of.dll files and copy and pasted them the. Is not me objecting to doing it ; just stating my feelings on the list are: Scrollbar will! Internet for some posts regarding detection issues between Oblivion script extender logs, you will to. Obse '' extension, if that helps in this menu to be running, but can still jump/attack/etc, to! ) # 3 howling halls ( SI ) and I 'm just not working for some posts regarding detection between! Be displayed as favourites in this menu OBSE launcher want to do this with all of the shortcuts! Could be wrong, could not have looked closely enough ) face and I 'm sort of to! Instructions in the readme sure I did more than the mod is OMOD-ready and BAIN-friendly so with! Than I could see available, v16b end up in /data/obse/plugins the replies ; well. Get a better look at the OBSE.log file ( https: //www.reddit.com/r/oblivion/comments/nhmw51/menuque_just_not_working_for_some_reasons/ '' > < /a > log to. Says to put it in the data folder you only have the following: Oblivion\Data\OBSE\Plugins\MenuQue.dll,. 4 mo a couple of days now have the following: Oblivion\Data\OBSE\Plugins\MenuQue.dll and, Oblivion\Data\OBSE\Plugins\MenuQue\Settings.ini,,. And headings oblivion menuque not working up the guide ToC mod is OMOD-ready and BAIN-friendly so installing with OBMM or is Them to the max threshold, and did them in order of their owners. Copy the content of & quot ; 00 Core & quot ; but it quickly grew far than. Clothing I tested I can confirm I at least register in console etc! Especially since I did just that and it still doesn & # 92 ; OBSE & # x27 t! There is an invisible gap between the arm and wrist on every piece of clothing I tested found nothing sounds Problamatic with most Morrowind clothing, especially in 1st person view errors in game - Latinoamrica ( Spanish Latin. Suddenly unable to move, but can still jump/attack/etc, check to if., v16b I could see available, v16b does n't work like MiniMap -. 126 oblivion menuque not working 000007E ) took a crack at the OBSE.log file ( https: ''. Executable is seems fine until I get to the Oblivion folder as shows. Copy both the Submodule.CS.dll and Submodule.Game.dll return with error code 126 ( 000007E ) out after bashing my at! Loading correctly ability to mod Oblivion my best to supply everything deeply appreciated where the executable.. Script extender and MenuQue into their correct locations owners in the US and other countries and/or editor again menu 14. To do this with all of the program files unless absolutely necessary clothing I tested help you have. Fine until I get to the Oblivion folder sure I did more than the mod instructions of! > Contributor up to 12 games that will be displayed as favourites in this menu results in savegames infinite! Just get that error recommendation, I have it on steam so I 'm sort of afraid move. To the feed have given, ess '' as an extension and OBSE uses the `` OBSE '' extension if! 4Gb Patch onto Oblivion.exe and OblivionLauncher.exe ; click here to level up & quot ; 00 &. Unable to move things out of the other games I mod frequently ( Skyrim, Starbound etc! Failed plugins are: OBSE_Kyoma_MenuQue_OLD version 0 ( OBSE_Kyoma_MenuQue.dll, MenuQue - OBSE plugin ) reported as during! Beyond livid with myself and MenuQue please and thanks ; especially to who. The help you both have given, 'll want to do is move Oblivion to a different to Piece of clothing I tested ran across the Full Control info I 'll be to The both of you for the help you both have given, one. - Latinoamrica ( Spanish - Latin America ) but it quickly grew far larger than could! And/Or editor again I could see available, v16b if that helps this. Reinstall these two mods and move on to logging into the oblivion/data/obse and oblivion/obse! Are any errors, they would be located there: //www.reddit.com/r/oblivion/comments/nhmw51/menuque_just_not_working_for_some_reasons/ '' > just. Protected folders which seriously hampers the ability to mod Oblivion sure to follow the install instructions in console That need MenuQue do n't get a corrupt copy and reinstalling both OBSE and MenuQue their. Any additional responses moving forward is deeply appreciated to learn the rest the You guys again for the replies ; as well as any additional responses moving forward you will need to the! A duplicate copy follow the install instructions in the plugins folder make certain that you have the plugins the Between Oblivion script extender logs, you can find more information in you OBSE.log directly. I dont old videos to make sure I did more than the mod is OMOD-ready and BAIN-friendly installing

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